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Author Topic:   Exporting/Import Tr4 rooms to DXF.
Turbo_Pascal
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Registered: Dec 2000

posted 10-05-2001 09:11 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote

How about get able to open your Tr4 levels files and extracting the rooms to DXF?

This way you can edit your Tr4 room geometry in a CAD program like Rhino and build geometry for your room never posible with the editor.

Get the "Strpix3" for Rooms program called RVIEW 4.5, with support for Tr1, Tr2, Tr3, Tr4 and TR5 levels.

http://home.acadia.net/userpages/vagrant/progra.html

Hope you like it.

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trlestuff
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From:Donald Oregon Usa
Registered: Jul 2001

posted 10-05-2001 09:32 PM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
that is great... wouldnt there be collision problems thouh

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Phabius Phodes
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From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 10-05-2001 09:55 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Downloaded.
Gonna try it right now.

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Phabius Phodes
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From:Sao Paulo, SP, Brazil
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posted 10-05-2001 10:08 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I like the interface of your program, very much.
And the ability to load TRC files is just great!
My wish (as with the previous version) is the ability to see more than two rooms simultaneously.

Congratulations again!

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aktrekker
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Posts: 475
From:WA, USA
Registered: Apr 2001

posted 10-05-2001 11:57 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
The limit is not what the editor can do. It is what the game engine itself (tomb4) can do. It expects the geometry to be a particular way. There is no way to tell it how to load a different type of geometry.

Hmmm...just read what I had before and it seemed a little condescending even to me. Sorry about that.

Technically, the editor isn't even a requirement. If you were a sadist, you could create the levels by hand with a hex editor. The LE just makes it easier to create the levels in the format the engine requires. Once you understand the role of the LE you can see why you can't violate the rules programmed into tomb4.

[This message has been edited by aktrekker (edited 10-06-2001).]

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psiko
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From:Rome
Registered: Mar 2001

posted 10-06-2001 05:19 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
WWOOOOOOOOOWWWWWW

downloading NOWWWWWW

but do you talk about IMPORTING TOO... can we import it in tr4 level and play them with TRLE tomb4.exe?

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Alexis Rombaut
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From:Belgium
Registered: Jul 2001

posted 10-06-2001 05:28 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by trlestuff:
that is great... wouldnt there be collision problems thouh


Yes there is, slopped wall don't work.... Wrong collision...

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Turbo Pascal
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Registered: Dec 2000

posted 10-06-2001 08:37 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>The limit is not what the editor can do. It >is what the game engine itself (tomb4) can >do. It expects the geometry to be a >particular way. There is no way to tell it >how to load a different type of geometry.

You are right, there is not any program from anybody that will expand the limits/rules for the tomb4 last revelation engine (tomb4.exe).

As Strpix3 users already know, the tomb raider objects (as same the rooms) is built using 2 separates things: The meshes (just how it look) data, and the solid/colision data. I am giving the way to export just the meshes.

I know that if you make drastic changes to the meshes, then the colision will be wrong, the idea is not to "built" a level using a CAD program, the idea is to make cheat and implement some visual geometry not posible for the default geometry from the editor.

Look the pic below:


Note the Pilars has some CAD edited geometry, giving a different "wide" to the towers and even some curved surfaces. (first seen in quake arena).

Of curse the colision in these pilars are wrong, but Lara will not fly and touche them!! right?

Another usefull trick:

How about if you put just a solid block in your room using the LE, then export the room to CAD program and change the block meshes and draw a object ( a statue for example), then the colision will be perfect! and noted that building static objects this way has a adventage: the colision and you are allowed to use more polygons (1500 vertices per room in this revision).

Think about it.


Turbo Pascal.

(pic is from a playable level from the vagrant)


[This message has been edited by Turbo Pascal (edited 10-06-2001).]

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psiko
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From:Rome
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posted 10-06-2001 08:46 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
RIGHT RIGHT RIGHTTTTTTTT

simply what I neededddddddddd

please I cannot try this program until monday as I am expecting some new hardware, can you tell me if it works with this TRLE levels and if there are limits for the number of polygons?

then, if we can use with custom levels from TRLE, we can't open it anymore with the room editor, right?....

pleaseeee

I really can't wait until monday, I think I will become CRAZY, but anyhow THANKS TURBO PASCAL!!!!!

you "simply" destroied ANOTHER LIMIT!!!

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trlestuff
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From:Donald Oregon Usa
Registered: Jul 2001

posted 10-06-2001 10:09 AM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
This is freaking COOL...... turbo, i use meta and the sizeing is realy hard... how do i know what the right size is? and another thing... after u make changes you cant output again so u must make the changes when your level is finished... is there a way to fix this??????


ps. is there anything u cant do?

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Turbo Pascal
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posted 10-06-2001 10:39 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

>please I cannot try this program until >monday as I am expecting some new hardware, >can you tell me if it works with this TRLE >levels and if there are limits for the >number of polygons?

This Rview revision:

- 1500 vertices per room.
- 2000 rectangles per room
- 1250 triangles per room.

This are Rview limits that i can expand if they are not enough, but i don;t know what are the tomb4.exe limits.


>This is freaking COOL...... turbo, i use >meta and the sizeing is realy hard... how >do i know what the right size is? and >another thing... after u make changes you >cant output again so u must make the >changes when your level is finished... is >there a way to fix this??????
>ps. is there anything u cant do?


Well, about the metasoquia scaling you use the same parameters that i gave for the control.

But i don;t recomend to use metasoquia, because all textures info are lost and you room will have not textures, you will have to put the textures again (using Rview).

Yes, the work will have to be donde when your level is finished (in TR4 file format),
however you can save your work in propetary Rview *.msh file format, then if your TR4 is rebuilt (using tombpc) just load the *.msh and your Rview work is back.


Turbo Pascal.

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Seth
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From:Phoenix, Arizona
Registered: May 2000

posted 10-06-2001 10:44 AM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
HELP! Mine isn't working! I load up tut1.tr4, and it freezes while it's loading some texture. Can ya help? This program looks absoulty coooool!!!!!!

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psiko
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From:Rome
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posted 10-06-2001 03:00 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
TURBO IS SIMPLY FANTASTIC, but can you simply multiply *2 all the number of the polygons?

I did a quite sum and I need only a little bit more, but if you multiply only per 2 it is FANTASTIC....

WELL THANKS AGAIN, REALLY REALLY REALLY REALLY THANKS

I WAS TRYING TO IMAGINE HOW TO REALIZE SOME HARD ROOM for my next level and now I can do itttttttttttt!

you simply realized another dream of mine!!!

(well I hope I will be able when I will try this program with my new PC)

how can I thank you? I really need to do something to thank you, but I think the best thanking is to realize my best level I can create with the CAD!!!!

I will post a screenshot here when I will have my first try with a successful importing!!!!!

thank you very much!

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psiko
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From:Rome
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posted 10-06-2001 07:01 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
oh sorry, another question: those numbers are counted considering even the meshes used for objects? or only engine polygons?

I remind that I cannot use it until monday, so I do not know... when I export a room objects are still there in the DXF and I can change them or not?

please answer to this two questions... so in the while I have not my pc I can "work with my immagination" LOL

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Turbo_Pascal
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posted 10-06-2001 09:42 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote
>oh sorry, another question: those numbers >are counted considering even the meshes used >for objects? or only engine polygons?

It count Only the meshes used for built the walls, floor and ceiling in the room, when you export the room to DXF only room meshes are exported, all items/objects on in (from a WAD) are not afected on any way, they are not exported, and can't be edited.

>I remind that I cannot use it until monday, >so I do not know... when I export a room >objects are still there in the DXF and I can >change them or not?

Objects in room (from a WAD) are not included
in the DXF, only the meshes for the room.

All your Items, triggers, lights etc are keeped in the room, just the geometry is changed.

But You can even build some objects using room polys, check this Lara's statue (built one year ago)
http://www.fairchild.0catch.com/ivy.html


Turbo Pascal

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aktrekker
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From:WA, USA
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posted 10-06-2001 10:15 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Turbo, was that pic above from inside tomb4? I'd love to see something like that actually in tomb4 that could be playable. Not that I doubt you This would really be great. Maybe a new room editor could allow these types of changes when you first build a level. If I can figure out the TOM file format, I was thinking of trying it.

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Turbo_Pascal
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posted 10-06-2001 10:50 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote

>Turbo, was that pic above from inside tomb4? >I'd love to see something like that actually >in tomb4 that could be playable. Not that I >doubt you

The pic is from a playable TR3 level, me and my friends are able to do editing room geometry with a CAD program over a year ago. with newer rview now it can be done for Tr4 and TRC levels too. it realy work, beliabe me.

Turbo Pascal.


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zaher0001
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From:syria
Registered: Sep 2001

posted 10-06-2001 11:29 PM     Click Here to See the Profile for zaher0001   Click Here to Email zaher0001     Edit/Delete Message   Reply w/Quote
great work..
but i have 2 question please
1-for example if i trigger a square for an enemy in a room then export this room
as dxf file to edit it..........then import it back to rview ...does my first
trigger change?or it will not be deleted

2-can i draw doors between two rooms using my cad program??

thank you very much

ZAHER ABBAS
THE KING OF TOMB RAIDER
ZAHER&LARA FOREVER


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Bart!
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Posts: 103
From:The Netherlands
Registered: May 2001

posted 10-07-2001 01:44 AM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
1-for example if i trigger a square for an enemy in a room then export this room
as dxf file to edit it..........then import it back to rview ...does my first
trigger change?or it will not be deleted

Remember that exporting-editing-importing a rooms DXF with Rview only changes HOW IT LOOKS, and all other data in the level, such as triggers, objects, collision, stays the same.

2-can i draw doors between two rooms using my cad program??

Yes off course, Rview can import any edited dxf file (as long as the .dxf meets Rviews dxf requirements) and replace it with the mesh in a room.


---
Bart

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psiko
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From:Rome
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posted 10-07-2001 04:56 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
"It count Only the meshes used for built the walls, floor and ceiling in the room, when you export the room to DXF only room meshes are exported, all items/objects on in (from a WAD) are not afected on any way, they are not exported, and can't be edited.

All your Items, triggers, lights etc are keeped in the room, just the geometry is changed."

so, it is completely good for me, more than I could EVER imagine.

Now this waiting until I have my new PC, is completely frustrating. But I am having many ideas during those hours

I knew we could use it to have "more objects in the level", but that is not the only way to use it

I don't have words to thank you

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